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This page lists all keys in Fallout 4. |
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- 1General information
General information[edit | edit source]
Keys in Fallout 4 open specific doors or containers, most of which are inaccessible through alternative means of access. While some keys may be found within the game world, many are in the possession of non-player characters, where some can be pickpocketed, while others can only be retrieved should their owner be killed.
Legend[edit | edit source]
Dead | Only found if the NPC in question is dead. |
Dialogue | Received through dialogue or as part of a quest; not in the NPC's normal or death inventory. |
(Dialogue) | In the NPC's inventory but can also be received through dialogue or as part of a quest. |
In-game spelling, punctuation and/or grammar | Name is spelled as it is in-game, even if the in-game spelling is grammatically or otherwise wrong. |
Base game[edit | edit source]
Image | Name (Creation Kit) | Opens | Found / in possession of | Related quest | Base ID |
---|---|---|---|---|---|
Abbot's house key (DmndAbbotKey) | The door to Abbot's house in Diamond City. | On Abbot's person. (Must be stolen.) | 000e45ff | ||
Airport facilities key (DN165_AirportFacilitiesKey) | Boston Airport ruins | On InitiateClarke's person. | Duty or Dishonor | 000c3096 | |
All Faiths chapel keyCut content (DmndChapelKey) | 0006358a | ||||
Amphitheater key (MS09AmphitheaterKey) | The door to the side office of the Charles View Amphitheater. | On Brother Thomas's person. (Must be stolen.) | 0007fbb5 | ||
ArcJet lab password (DN017_PrototypeLabPassword) | 0011c4eb | ||||
ArcJet project manager's password (DN017_ArcJetProjectManagerTerminalPassword) | 001f3ca8 | ||||
Arturo's house key (DmndArturoKey) | The door to Arturo's house in Diamond City. | On the persons of Arturo and Nina Rodriguez. (Must be stolen.) | 00064129 | ||
Atomatoys developer's password: Marlene (DN154_AtomatoysHQArlenPassword) | On the security terminal in the security office to the east of the foyer. It is added to the Sole Survivor's inventory by accessing security log 10/21/77. | Giddyup 'n Go | 00118b0d | ||
Atomatoys security office password (DN154_AtomatoysHQSecurityPassword) | 00117f98 | ||||
Back storage key (Cambridge04Key) | Opens the Master locked door to the exterior back storage room. | On the second floor desk in the ruined hardware store just northeast of the collegiate administration building. | 001660e1 | ||
Back storage key (DN156_StarlightWorkshopKey) | Storage shed containing workshop | Footlocker on top of the Starlight Drive In movie screen | 0001d0fc | ||
Barney's key (DN083_BarneysKey) | The locked door in the Rook family house basement. | On Barney Rook's person. | Gun Run | 000d2c86 | |
Big John's safe key (DN008SafeKey) | Opens both the main safe in the home, on the second floor, and the safe within the counter of the store. | Big John's Salvage shelter, on the round metal end table, behind the radio. | 0019290e | ||
Blood clinic key (DN056_GreaterMassBloodClinicKey) | 00094c1b | ||||
Blood clinic password (DN056_GreaterMassPassword) | 0010c476 | ||||
Boston mayoral shelter bathroom key (DN010BathroomKey) | In West Everett estates -- within a dresser next to a crib in the blue house by the entrance. | 0006a339 | |||
Boston mayoral shelter safe key (DN010BossSafeKey) | A door in the entrance of Boston mayoral shelter. | Use a terminal that is in the office next door. | 0015f723 | ||
Cabot House key (CabotHouseExteriorKey) | 000495d5 | ||||
Cambridge Police Station key (DN130CambridgePDKey) | 001097e3 | ||||
Cambridge Police Station safe key (DN130CambridgePDSafeKey) | 0003c43d | ||||
Campbell's safe password (DN088_SafePassword) | 0008c3fe | ||||
Captain Wes' safe key (DN052_GNNBossKey01) | 001a7122 | ||||
Captain's quarters key (MS11CaptainsQuartersKey) | 000bb7b3 | ||||
Casey's key (DN094Key) | Opens door to Casey's office in the Nahant Oceanological Society facility near the key's location | Found on a semi sunken boat off the coast near the Nahant Oceanological Society. | 00080172 | ||
Catherine's key (DN120_SafeKeyCats) | 00194372 | ||||
Cell key (DN001_BADTFLCellKey) | 000feccd | ||||
Cell key (DN034_CellKey) | 001d1cdd | ||||
Chief's key (DN001_BADTFLCheifOfficeKey) | Opens the police chief's office at the BADTFL regional office | Novice locked door, in the bathroom within the BADTFL regional office | 00043b4c | ||
Choice Chops key (DmndChoiceChopsKey) | 00063597 | ||||
Church safe key (GlowingSeaPOIDB02Key) | 00191671 | ||||
Clarke's personal key (BoSM02_InitiateClarkeKey) | Initiate Clarke's footlocker |
| Duty or Dishonor | 00166a83 | |
Codman residence key (DmndCodmanKey) | Codman residence | Clarence & Ann Codman (pickpocket) | 0006a678 | ||
College Square station key (DN059_StationKey) | Opens the door found in the same room. | Southwestern most room in the subway (on a desk) | 0019b233 | ||
Compound key (MS17CompoundKey) | 000f2865 | ||||
Cooke residence key (DmndCookeKey) | 0006a67f | ||||
Corvega safe key (DN024_CorvegaSafeKey) | Below Jareds hideout, behind a wall piece with 'Keep out' written on it | Jared at the Corvega assembly plant | 000d3c60 | ||
Corvega storage key (DN024_StorageKey) | Storage space in Corvega assembly plant, on the ground level | Gristle | 000d3c71 | ||
Covenant house key (CovenantBarracksKey) | 000e928d | ||||
Covenant office key (CovenantOfficeKey) | 000890c2 | ||||
Covenant shop key (CovenantShopKey) | 000890c3 | ||||
CPL Director's key (DN015_DirectorsOfficeKey) | Molly in Cambridge Polymer Labs (pickpocket or wait until quest completion) | Double doors upstairs leading to director's office. | 0002cdc6 | ||
Croup basement key (DN027_CroupKey02) | The Croup manor basement. | In the Advanced locked bedroom. | 000a0702 | ||
Croup bedroom key (DN027_CroupKey01) | The bedroom in Croup manor. | In a Novice locked desk on the 2nd floor of the Croup manor. | 000a0701 | ||
Daisy's house key (GoodneighborDaisyKey) | 000e1ac9 | ||||
Diamond City jail key (DmndSecurityJailKey) | 0011e4b5 | ||||
Diamond City Radio key (DmndRadioKey) | 000644eb | ||||
Diamond City Surplus key (DmndSurplusKey) | 000c8661 | ||||
Doc Crocker's house key (DmndCrockerKey) | 0006aa70 | ||||
Doctor Amari's lab key (GoodneighborAmariLabKey) | 000e1ad1 | ||||
Doctor Sun's house key (DmndSunKey) | 00020b90 | ||||
Drinkin' Buddy password (DN137_ShamrockTerminalKey) | 0019900e | ||||
Dugout Inn key (DmndDugoutKey) | 000e4510 | ||||
Dunwich Borers key (DN033_Key) | 00044ad0 | ||||
Eager Ernie's key (DN035_EasyCityDownsKey) | The clubhouse terminal located on the ground floor of Easy City downs commentator's building. | Eager Ernie's corpse or on his triggerman. | 000ef46e | ||
Eager Ernie's password (DN035_EasyCityDownsPassword) | 0013cb54 | ||||
Earl Sterling's house key (DmndEarlKey) | 0002f800 | ||||
Edward's safe key (DN120_SafeKeyBooks) | Sandy Coves Convalescent Home | 00194371 | |||
Edwin's key (DN021_EdwinsKey) | A safe in the house by the pier. | Inside of a cooler box, beside a corpse, at the Chestnut Hillock reservoir (in the water under the peir, near the house with flickering lights). | 0007e609 | ||
Emogene Cabot's password (CabotHouseEmogenePassword) | 001e97b9 | ||||
Ethel's safe key (DN120_SafeKeyPaintings) | 00194373 | ||||
Evans Way cul-de-Sac key (Fens_EvansWayKey) | 001b4bc1 | ||||
Evidence locker key (DN001_BADTFLEvidenceLockerKey) | 00043b53 | ||||
Fallon's basement key (DmndFallonsKey) | 000644d4 | ||||
Fallon's storage key (DN005_StorageKey) | 0019fdf4 | ||||
Faneuil Hall cashier's key (DN039_FaneuilHallCashiersKey) | 00197471 | ||||
Federal ration stockpile password (DN040_TerminalPassword) | 001a458e | ||||
Fiddler's Green trailer key (DN098TrailerKey) | 001d038e | ||||
First Mate's password (DN158_FirstMatePassword) | 001b48ac | ||||
Fort Hagen armory password (DN057_TerminalPassword) | 00099d3e | ||||
Fort Hagen key (DN057_FortHagenCommandKey) | 00099770 | ||||
Fort Strong key (DN046_FortStrongKey) | 000423fa | ||||
Four Leaf security password (DN047FourLeafSecurityPassword) | 001793dd | ||||
Fred Allen's password (GoodneighborFredAllenPassword) | 001c3af8 | ||||
Galleria DMS override password (DN049_DirectorTerminalPassword) | 000ff17e | ||||
Galleria outlet workroom key (DN049_GeneralAtomicsOutletKey) | 001a8981 | ||||
Galleria supervisor's password (DN049_SupervisorTerminalPassword) | 0015de98 | ||||
Gerald's barricade key (DN088BarricadeKey) | Opens Gerald's barricade door, inside of the University Point building | Found under the counter by Gerald's terminal | 0008e59b | ||
Gerald's vault password (DN088_VaultPassword) | 001d83a5 | ||||
Gift shop key (DN147_SafeKey) | 000f10dc | ||||
Given's supply key (DN011CuratorKey) | 00091f9a | ||||
Gladys's room key (DN120_ResidentKey) | 0011b473 | ||||
GNN recording room key (DN052_GNNKey01) | Found in Gunners Plaza on the Gunner named Ryder | 001a535f | |||
Greenetech Genetics password (DN009_TerminalPassword) | 0016fb8b | ||||
Gwinnett Brewery password (DN135_GwinnettBreweryKey) | 0004ebda | ||||
HalluciGen key (DN102_HalluciGenKey) | 00088d05 | ||||
HalluciGen master password (DN102_HalluciGenPassword) | 000ff378 | ||||
Hancock's strongroom key (MS16StrongroomKey) | Hancock's strongroom | Found on the dead body of Farenheit while choosing to stay with Bobbi on the quest The Big Dig | The Big Dig | 0012b899 | |
Hardware Town storage key (DN058StorageKey) | Hardware Town, on the second floor near the warehouse staircase, in the room with a green steamer trunk. The key can be seen dangling on the edge of a hole in the floor. | 0019c545 | |||
Hawthorne residence key (DmndHawthorneKey) | 0006a684 | ||||
Haymarket mall key (DNFinancial07_HaymarketMallKey) | 001b4a9c | ||||
Henri's terminal password (DN166HenriPassword) | 0014404c | ||||
Home Plate key (DmndPlayerHouseKey) | 00141946 | ||||
Hotel registry password (GoodneighborHotelRexfordPassword) | 001c3af0 | ||||
Hubris Comics office key (DN160_HubrisComicsOfficeKey) | 0018ac49 | ||||
Hubris Comics storeroom key (DN160_HubrisComicsStoreroomKey) | 0018ac3d | ||||
Hydroponics key (InstM03HydroponicsKey) | 000c16ff | ||||
Hydroponics key (InstM03HydroponicsKeyFake) | 000f5d88 | ||||
Installation K-21B key (DN041_ShackKey) | 00100289 | ||||
Intel room key (DN140_IntelRoomKey) | Located in the basement of the USAF satellite station Olivia. | 0006e46c | |||
Irish Pride key (DN067_SidedoorKey) | The Master locked side door of the Irish Pride Industries shipyard. | On the corpse of Rory Rigwell. | 000431e0 | ||
Irma's terminal password (GoodneighborIrmaPassword) | 001c3afe | ||||
Jack Cabot's key (ParsonsMasterKey) | The doors of Parsons State Insane Asylum. | On the person of Jack Cabot. | The Secret of Cabot House | 000195b5 | |
Jacob's password (MS17OfficeTerminalPassword) | The Office Terminal within Jacob Orden's house. | Covenant, on Jacob Orden's end table next to his bed in the first house northwest of the entrance. | Human Error | 000e929c | |
Jacob's password (DN066_ExecTermPassword) | The Executive Terminal of Med-Tek Research | Obtained from Robert MacCready during quest. | Long Road Ahead | 001965f8 | |
Jamaica Plain archives key (DN070_JamaicaPlainArchivesKey) | The door to the Jamaica Plain town hall archives room in the basement (locked Master). | One is on the corpse of Ken Standish, the other is on the desk within the archives room in the basement. | Treasure of Jamaica Plain | 000e9bb4 | |
Jamaica Plain mayor's password (DN070_JamaicaPlainPassword) | The Mayor's Terminal (locked Expert) in the mayor's office, on the desk, and the Treasures Access Terminal (locked Novice) in front of the entrance to the treasures room. | On the corpse of Sal. | Treasure of Jamaica Plain | 00111829 | |
Jamaica Plain town hall key (DN070_JamaicaPlainTownHallKey) | The door to the Jamaica Plain town hall basement (locked Expert). | On the corpse of Carl Everett. | Treasure of Jamaica Plain | 0005c7ef | |
Joe's Spuckies basement key (DN003AndrewStationKey) | 0018443a | ||||
John and Jessica's house key (DmndJohnKey) | 0006a69d | ||||
Kellogg's house key (DmndKelloggKey) | Diamond City, in the leveled-lock safe in Mayor McDonough's office. Can also be found on Geneva, or inside of Geneva's desk. | 000f7eec | |||
Kellogg's terminal password (DN057_KelloggTerminalPassword) | 000a02d8 | ||||
KL-E-0's house key (GoodneighborKleoKey) | 000e1acb | ||||
Lab access password (DN143LabAccessPassword) | 000be131 | ||||
Latimer residence key (DmndLatimerKey) | 0006a68e | ||||
Libertalia password (Inst301LibertaliaPassword) | 001291bf | ||||
Library key (DN020_ChelseaLibraryKey) | 00043e24 | ||||
Library storage room key (DN011StorageKey) | 00100d9f | ||||
Longneck Lukowski's key (DN079_CanneryKey) | Looted off of Theodore Collins' body | 0003efb6 | |||
Lucia's personal key (BoSM02_KnightLuciaKey) | Knight Lucia's footlocker | Within Initiate Clarke's footlocker aboard the Prydwen. | Duty or Dishonor | 00166a75 | |
Lynn Woods chest key (DN080_BossChestKey) | 0006a134 | ||||
Mahkra facilities key (DN081_MahkraFacilitiesKey) | 0019e054 | ||||
Margaret's safe key (DN120_SafeKeyPlants) | 00194374 | ||||
Mass Fusion executive lab password (DN084_ExecutivePassword) | 000b4685 | ||||
Mass Fusion labs key (DN084_DevLabKey) | 0009dbaa | ||||
Mass. Pike tunnel password (DN107_TunnelPassword) | 000639d9 | ||||
Medford operating theater key (DN089OperatingTheaterKey) | 0007dd7d | ||||
Memory Den key (GoodneighborMemoryDenKey) | 000e210d | ||||
Moe Cronin's house key (DmndMoeKey) | 0006aa74 | ||||
Monsignor Plaza key (CambridgeMonsignorKey) | Opens door that leads back into Cambridge. | 00227814 | |||
Mortimer's safe key (DN120_SafeKeyBoats) | 00194370 | ||||
Museum balcony key (ConcordMuseumBalconyKey) | 0005bace | ||||
Museum of Witchcraft key (DN144SalemWitchMuseumKey) | 00160b47 | ||||
National Guard officer's password (DN096_OfficerPassword) | 0007053c | ||||
Neponset cabin key (DN097_NeponsetKey) | The AdvancedLockeddoor to Charles Deter Jr.'s cabin in Neponset Park. | On top of last entry, next to the skeleton of Charles Deter and his sniper rifle, beneath the highway near to Quincy quarries. | 000fb263 | ||
Office key (KendallHospitalKey) | 0022c86b | ||||
Overseer access password (DN143OverseerAccessPassword) | 000be152 | ||||
Overseer door password (MQ104OverseerPassword) | 001b2f98 | ||||
Overseer residence key (DN143OverseerRoomKey) | 000d8d3e | ||||
Overseer safe key (DN143OverseerSafeKey) | 000d8d3f | ||||
Overseer's room key (Vault81OverseersRoomKey) | 001103a1 | ||||
Pembroke residence key (DmndPembrokeKey) | Door to the Pembroke residence (locked Novice). | On the persons of Darcy, Paul, and Pete Pembroke. | 000644df | ||
Pickman's key (DN101_PickmanKey) | 0008a838 | ||||
Poseidon Energy key (DN103_MasterKey) | 001b06f3 | ||||
Poseidon Reservoir safe key (DN104_PoseidonReservoirKey) | 0006c19c | ||||
Principal's office key (DN020_ChelseaPrincipalKey) | 00043f72 | ||||
Prydwen armory key (PrydwenArmoryKey) | 0023e372 | ||||
Publick Occurrences key (DmndPublickKey) | 000644ea | ||||
Radioactive containment password (DN015_RadContainmentPassword) | 0017660b | ||||
Raider atrium key (DN170_AtriumKey) | Door within the makeshift wall of the raider base. | Massachusetts State House, in the metal box behind the turret. | 001c3fb1 | ||
Railroad HQ key (RRHQKey) | 0017fc7b | ||||
Randall's safe key (DN120_SafeKeyWildlife) | 00194375 | ||||
Reactor terminal password (DN136_ReactorTerminalPassword) | 001e1da5 | ||||
Recon bunker access code 429A (BoSM01_ReconBunkerThetaPassword) | 000827c9 | ||||
Salem basement key (MS05BSalemUpstairsKey) | 0016d40b | ||||
Saugus roof key (DN121_SaugusKey) | 001443d3 | ||||
Scara's terminal key (ScaraTerminalKey) | Allows access to Scara's Terminal in the Science! Center. | On the corpse of Doctor Duff - if killed. | 0019b17d | ||
Schoolhouse key (DmndSchoolhouseKey) | 0006a63d | ||||
Science! Center key (DmndScienceCenterKey) | The door (locked Advanced) to the Science! Center. | On the persons of Duff and Scara. | 0006a641 | ||
Security override password (InstM03SecurityOverridePassword) | 0013a02c | ||||
Shamrock Taphouse key (DN137_ShamrockTaphouseKey) | Cellar door on the east side of The Shamrock Taphouse. Leads to basement where Buddy is. | The Shamrock Taphouse: top floor, in east corner room with Gaff, on the desk; or in basement with Buddy, on cabinet next to terminal. | Trouble Brewin' | 000f4331 | |
Shaun's terminal password (DN136_ShaunTerminalPassword) | 001d88ac | ||||
Shem Drowne's key (MS07bShemDrowneKey) | 00147d5a | ||||
Sheng Kawolski's house key (DmndShengKey) | 000644d5 | ||||
Skylanes cargo key (DN123_SkylanesKey) | The hidden compartment within the fuselage of the wrecks of Skylanes Air flights 1981 and 1665. | On Ness' person. | Ness Encounter | 0006858c | |
Sleepwalker's key (POISC10_SleepwalkersKey) | The Master lock safe in the trailer at sleepwalker's place | On the road below at the south end of the sleepwalker's place near the sleepwalker's skeleton. | 001f7aa8 | ||
Solomon's house key (DmndSolomonsHouseKey) | 0006358b | ||||
Surgery cellar key (DmndSurgeryKey) | 0006aabf | ||||
Trinity Tower cell key (MS10CellDoorKey) | 001478c0 | ||||
USCG holding cell key (DN023_JailKey) | In the footlocker of the downed Vertibird at the Coast Guard Pier. | 0019fefc | |||
USCG lockup password (DN023_LockupPassword) | 0019fefb | ||||
Vault 81 key card (Vault81_CardKey) | 00132245 | ||||
Vault 81 security key (Vault81SecurityKey) | 001081bb | ||||
Vault 81 tech password (DN077_Vault81LabsPassword) | 001f0fb3 | ||||
Vault 111 key card (Vault111_CardKey) | 000a16da | ||||
Warwick homestead key (WarwickHomesteadSkeletonKey) | 000a2747 | ||||
Wicked Shipping trailer key (DN152WickedShippingTruckKey) | Located on a table in Wicked Shipping fleet lockup right beside a terminal | Back of a locked trailer in Wicked Shipping fleet lockup | 000f75f5 | ||
Wilson Atomatoys HQ key (DN154_AtomatoysHQKey) | 000919f3 |
Automatron[edit | edit source]
Image | Name (G.E.C.K. ID) | Opens | Found / in possession of | Related quest | Base ID |
---|---|---|---|---|---|
Forfeiture terminal password (DLC01_Lair_ForfeiturePassword) | 00feac | ||||
Medical terminal password (DLC01_Lair_RoboMedPassword) | 00d5e0 | ||||
RB-2851 master control password (DLC01LairCC_MasterControlPassword) | Restoring Order | 001d29 | |||
RobCo sales & service center key (DLC01Lair_RobcoSalesAndServiceKey) | 008b66 |
Far Harbor[edit | edit source]
Image | Name (Creation Kit) | Opens | Found / in possession of | Related quest | Base ID |
---|---|---|---|---|---|
Acadia storage key (DLC03MQ03StorageKey) | Where You Belong | 038ed7 | |||
Aldersea Day Spa key (ADV007_SpaKenavy) | 039de7 | ||||
Boathouse safe key (DLC03MQ01SafeKey) | The Expert-lockedsafe in the boathouse. | Nakano residence boathouse, in the picture frame on the white desk. | 017e83 | ||
CEO's master password (DLC03MQ05SecurityTerminalPassword) | 038d90 | ||||
Cranberry Island shed key (DLC03POI04_DockShedKey) | 04d20a | ||||
Douglas's key (DLC03_Adv004_EmmettsKey) | A xxxxx locked trunk under the water just at the end of the dock south of the lighthouse. | In the bathtub at the top of Brooke's Head Lighthouse. | 04fd13 | ||
Faraday's program (DLC03MQ03MemoryProgram) | Where You Belong | 029591 | |||
Faraday's terminal password (DLC03FaradayTerminalPassword) | Where You Belong | 008b28 | |||
Footlocker key (DLC03CoA_FFNucleus02_Key) | Aubert's footlocker hidden within the USS Democracy – locked xxxxx. | The Nucleus, in the entryway locker room behind the bench next to the door. | Witch Hunt | 02c903 | |
Fringe Cove dock key (ADV020WarehouseKey) | 011807 | ||||
Jule's key (DLC03M04JuleKey) | The Price of Memory | 050047 | |||
Manager's key (ADV002_SafeKey) | 020d1a | ||||
Navy base terminal password (DLC03MQ03TerminalPassword) | 027b2e | ||||
Nuclear launch key (DLC03MQ06_NukeLaunchKey) | Cleansing the Land | 015363 | |||
Ship's safe combination (DLC03M06_SafeCombination) | The safe on a sunken boat at the Fringe Cove docks. | Acquired by listening to the safe room security tape, located in the Harbor Grand Hotel safe room. | Cleansing the Land | 032c55 | |
Shrine password (DLC03AtomM01_ShrinePassword) | Visions in the Fog | 00f291 | |||
Tannery key (ADV003_Key) | 013f7c | ||||
Trailer key (DLC03POI055Key) | 042607 | ||||
Vault 118 keycard, #1 () | 000000 | ||||
Vault 118 keycard, #2 (DLC03_V118_Keycard_Ezra) | 048a4a | ||||
Vault 118 keycard, #3 (DLC03_V118_Keycard_Player) | 048a49 | ||||
Vault 118 keycard, #4 (DLC03_V118_Keycard_Santiago) | 048a4d | ||||
Vault 118 keycard, #5 (DLC03_V118_Keycard_Julianna) | 048a4c | ||||
Vault 118 keycard, #6 (DLC03_V118_Keycard_Spencer) | 048a4e | ||||
Vault 118 key (DLC03V118_Key) | 04b1b4 | ||||
Vault 118 overseer's key (DLC03V118_KeyOverseer) | Brain Dead | 04e710 | |||
Victoria's key (DLC03Acadia_M04Key) | The Price of Memory | 04fa99 | |||
Vim CEO password (DLC03_ADV08_VimCEOPassword) | 05441b | ||||
Worn key (DLC03MQ06a_MartinsRefugeKey) | Reformation | 037489 |
Nuka-World[edit | edit source]
Image | Name (Creation Kit) | Opens | Found / in possession of | Related quest | Base ID |
---|---|---|---|---|---|
AFAD key (DLC04SafariHeinJailKey) | The Expert locked door to the trailer pod. | Inside the AFDA dufflebag on top of the trailer pod at the Angry Anaconda. | Safari Adventure | 03b9d4 | |
Bradberton's safe key () | 000000 | ||||
Casey's password (DLC04BottlingPlantPassword) | 04f556 | ||||
Cito's key (DLC04SafariCitoKey) | The xxxxx locked door to the Safari Adventure primate house. | On Cito's person. | Safari Adventure | 03b9cd | |
Clark's stash key (DLC04ClarkStashKey) | 00f836 | ||||
Control terminal password (DLC04MQ00ControlTerminalPassword) | All Aboard | 015aa5 | |||
Dirty key (DLC04Gauntlet_FakeKey02) | 02dbee | ||||
Dr. Hein's passcode (DLC04SafariDrHeinPasscode) | This passcode allows one to enter use the elevator in the Safari Adventure Welcome Center. | The holotape is found in a tool case inside the trailer at The Angry Anaconda. | Safari Adventure | 03b9d6 | |
Dr. McDermot's passcode (DLC04SafariDrMcDermotPasscode) | 03b9e0 | ||||
Dry Rock Gulch safe combination (DLC04_DRG_SafeCombination) | High Noon at the Gulch | 046cf6 | |||
Dry Rock Gulch Theater key (DLC04_WW_TheaterKey) | 047e0f | ||||
Dunmore safe key (DLC04POISC07_DunmoreKey) | 042b5d | ||||
Galactic Zone manager's key (DLC04GZStarportNukaManagersKey) | 0327a3 | ||||
Grandchester guest key (DLC04_Grandchester_FrontDoorKey) | 020a38 | ||||
Grandchester Mansion key (DLC04_Grandchester_InsideKey) | 01616f | ||||
Kiddie Kingdom roof key (DLC04_KK_RoofKey) | A Magical Kingdom | 04a08d | |||
Kiddie Kingdom tunnels key (DLC04_KK_TunnelsKey) | A Magical Kingdom | 03e4fa | |||
Mad Mulligan's employee key (DLC04_DRG_MineUtilityKey) | 04bacd | ||||
Mad Mulligan's Mine key (DLC04_DRG_MineKey) | High Noon at the Gulch | 0431b0 | |||
Nuka-Galaxy employee key (DLC04GZNukaGalaxy_EmployeeKey) | 038944 | ||||
Nuka-World storage room key (DLC04Gauntlet_StorageKey) | Door to the storage room in the Nuka-World access tunnels. | Nuka-World access tunnels, on the console behind the toy monkey trap sensor. | Taken for a Ride | 03db4e | |
Nuka-World utility substation key (DLC04Gauntlet_UtilityKey) | Nuka-World access tunnels, in the door lock of the latch in the broken door inside the room with the gas valves. | Taken for a Ride | 02dee8 | ||
Oswald's password (DLC04_KK_OswaldPassword) | A Magical Kingdom | 04a096 | |||
Overboss' key (DLC04RaiderOverbossKey) | On the person of Overboss Colter. | Taken for a Ride | 00a50e | ||
Overboss' password (DLC04RaiderOverbossPassword) | On the person of Overboss Colter. | Taken for a Ride | 00a50f | ||
Parlor dressing room key (DLC04_MagsWilliamBlackRoomKey) | 04894d | ||||
Plant control room key (DLC04MQ05PowerPlantControlRoomKey) | Power Play | 03c5a9 | |||
RobCo Battlezone key (DLC04GZBattlezone_Key) | 04b1cc | ||||
Rusty key (DLC04Gauntlet_WalkwayKey) | Shack door to the exit – locked xxxxx. | Nuka-Station, on the broken metal shelving in the room with radioactive waste barrels. | Taken for a Ride | 02dbef | |
Scratched key (DLC04Gauntlet_FakeKey01) | Nothing; its a false positive. | Nuka-Station, on the counter in the room with radioactive waste barrels. | Taken for a Ride | 02dbed | |
Starlight Theater pantry key (DLC04GZTheater_PantryKey) | 0294a9 | ||||
Terminal password (DLC04_WWTerminalPassword) | 03ba46 | ||||
Utility substation password (DLC04Gauntlet_UtilityPassword) | Nuka-World access tunnels, on the desk in the room with the gas valves. | Taken for a Ride | 02deea | ||
Vault-Tec control room key (DLC04GZVaultTec_ControlRoomKey) | 0294a0 | ||||
Vault-Tec employee key (DLC04GZVaultTec_EmployeeKey) | 0294a2 | ||||
Vault-Tec observation lab key (DLC04GZVaultTec_ObservationLabKey) | 0294a1 |
Retrieved from 'https://fallout.gamepedia.com/index.php?title=Fallout_4_keys&oldid=2080462'
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About This Game:
Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming.
As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.
Throughout Bethesda’s E3 conference, it is exposed that the gamer will certainly be the Sole Survivor of Vault 111, who emerges from (indicated) suspended animation– 200 years after the Great War. Prior to this, the gamer is shown to have lived during the pre-war age with their spouse and kid.
The setting was validated to be Boston, Massachusetts from the trailer launched on June 3, 2015. The trailer reveals the Paul Revere Monument, the USS Constitution, in addition to the Massachusetts State House with its distinct Golden Dome.
Fallout 4 Far Harbor Walkthrough
Scollay Square, the Bunker Hill memorial, and Fenway Park are likewise visible in the trailer. Possible areas within Fenway Park include (from left to right) Swatters Custom Baseball Store, Diamond City Surplus, Power Noodles, and Chem-I-Care. Fenway Park is likely relabelled Diamond City, as seen in the surplus shop name, and the white diamond sign seen on the exterior of the structure and on the Diamond City Surplus shop.